Mobile Development
Senior engineers who settle native versus cross-platform on evidence, build apps users keep on the home screen, and run releases through both stores without drama.
What we cover
One team across iOS, Android and cross-platform. The engineers who recommend the stack are the same ones who build and release on it.
Native iOS development
Swift and SwiftUI apps that feel at home on iPhone: platform conventions, smooth animations, widgets and system integrations where they earn their place, not because a checklist said so.
Native Android development
Kotlin and Jetpack Compose built for the messy reality of the Android ecosystem. We test on the hardware your users actually own, not just this year's flagships.
Cross-platform development
React Native, Flutter and Kotlin Multiplatform when one codebase is the right trade. We recommend cross-platform where it saves your budget and native where it saves your product, and we show the numbers behind the call.
Releases and store delivery
Store listings, review submissions, phased rollouts and hotfix paths for the App Store and Google Play. Releases run on a schedule your roadmap can rely on, not on hope.
Offline-first and performance
Local-first data with reliable sync, cold starts under a second, and interfaces that stay responsive on mid-range hardware. Mobile quality is measured on the worst connection your users have, and we build for it.
AI features, on-device and via APIs
Speech, vision, summarization and assistants inside your app: on-device models where privacy and latency demand it, hosted APIs where capability wins. We design the split deliberately and measure cost per user before you scale.
What you walk away with
Working software and the machinery to keep shipping it, all in your repositories and your accounts.
Platform decision memo
Native versus cross-platform for your product, argued with build cost, team fit, performance requirements and long-term maintenance, and settled before development starts.
Production app in both stores
The shipped product: reviewed, released and running on your users' devices, with source code and store accounts owned by you from day one.
CI/CD pipeline
Automated builds, tests, code signing and delivery to TestFlight and Play tracks. Every merge produces an installable build your team can verify.
Release playbook
Versioning, phased rollouts, review-rejection handling and hotfix procedure, documented so releases never depend on a single person.
Monitoring and analytics setup
Crash reporting, performance tracing and product analytics wired in from the first release, so decisions after launch are based on data.
How a build runs
Scope and stack decision
We define the product, audit any existing code and settle native versus cross-platform with a written recommendation: costs, risks and team implications. The stack is decided on evidence before the first sprint.
Architecture and design
App architecture, API contracts, offline strategy and design system, agreed with your team. The skeleton app reaches internal testers in the first sprint.
Build in weekly increments
Sprints end in installable builds on real devices, not screenshots. You test every week via TestFlight and internal Play tracks, so course corrections cost days, not months.
Release and operate
Store submission, phased rollout, crash and performance monitoring, and a release cadence you can count on. We stay for iteration or hand everything to your team, pipeline included.
Three ways to engage
A fixed team for a defined build, embedded seniors for the long haul, or a focused rescue of an existing app. Every model starts with a free 30-minute call.
App build, zero to store
A dedicated team takes your product from scope to a released v1 on iOS and Android. Fixed team, weekly builds, and a store release as the definition of done.
- Scope, architecture and platform decision in the first two weeks
- Weekly installable builds via TestFlight and Play tracks
- Store submission, rollout and launch monitoring included
- Handover with CI/CD, documentation and a trained team
Embedded mobile team
Senior mobile engineers inside your product organization, from a single specialist to a full feature team. Your process and backlog, our delivery pace.
- iOS, Android and cross-platform seniors, matched to your stack
- Productive in your codebase within the first sprint
- Full participation in your reviews and team rituals
- Scale the team up or down with a month's notice
App rescue and modernization
For an existing app that crashes, lags or cannot ship: we audit, fix the critical path and unblock releases, then leave your team with a healthier codebase.
- Audit of crashes, performance and release blockers
- Fixes prioritized by user impact, shipped weekly
- CI/CD and release process installed or repaired
- A prioritized backlog for what remains
Who this is for
Founders shipping a first app
You need a v1 in users' hands before you hire a mobile team. We take it from scope to store and hand over everything when you are ready to build in-house.
Product leaders extending web to mobile
Your web product works and customers keep asking for an app. We reuse your APIs and design language, pick the stack that fits your team, and ship without slowing your web roadmap.
Companies with an underperforming app
Crashes, one-star reviews, or releases that take weeks. We find what is actually wrong, fix it in order of user impact and get your release cadence back.
CTOs settling native versus cross-platform
The internet offers dogma from both camps. We give you a recommendation for your product, argued with numbers on cost, performance and hiring, from engineers who ship both.
Questions, answered
Native or cross-platform: how do you decide?
By your product, not by our preference. Heavy platform integration, demanding graphics or strict performance budgets favor native. Content-driven and form-driven products usually justify one cross-platform codebase. We put the recommendation in writing with costs and risks, and since we build both, we have no stack to sell you.
Can you take over an app another team built?
Yes, it is a large share of our work. We start with an audit of the code, the crash data and the release pipeline, then agree what to fix, what to leave and what to rewrite. Full rewrites are the last resort; most apps recover through targeted fixes.
How do you handle app store review and rejections?
We build to the review guidelines from the start, so most submissions pass first time. When a rejection happens, we handle the response, the changes and the resubmission ourselves. Phased rollouts and feature flags mean a held release rarely blocks your roadmap.
Can you add AI features to an existing app?
Yes. We prototype the feature on your real data first, then choose between on-device models and hosted APIs based on privacy, latency and cost per user. You see measured quality and a concrete unit cost before committing to a full rollout.
Who owns the code and the store accounts?
You do, from the first commit. We work in your repositories and your App Store and Play accounts, or set them up in your name. Nothing about the engagement locks you to us; the handover package is standard, not an extra.
Have an app to ship?
Book a free 30-minute call with a senior mobile engineer. You leave with a stack recommendation and a realistic path to launch, whether or not we build it.
Talk to an engineer