One codebase, two stores
A typical business app shares 85 to 95 percent of its code. You fund one team and one backlog, and iOS and Android ship the same features on the same day.
One TypeScript codebase for iOS and Android, built by engineers who know exactly where the framework ends and native code begins.
React Native lets one team ship iOS and Android from a single TypeScript codebase, with 85 to 95 percent of the code shared in a typical business app. That is the economics in one sentence: one backlog, one release train, and every feature lands in both stores at the same time instead of being built twice and slowly drifting apart.
It wins most often when you already have React on the web. Your engineers know the component model, the state patterns and the tooling on day one, and the design system and business logic you built for the browser carry over to mobile. No other cross-platform stack converts an existing web team into a mobile team this cheaply, and the React hiring pool is the largest in the industry when you grow.
It is not native code, and we do not pretend it is. Camera pipelines, Bluetooth, widgets and heavy real-time graphics still mean writing Swift and Kotlin modules, and every React Native upgrade costs real engineering time. We scope that boundary before the project starts, budget the maintenance honestly, and tell you plainly when your app would be better served by Flutter or two native codebases.
A typical business app shares 85 to 95 percent of its code. You fund one team and one backlog, and iOS and Android ship the same features on the same day.
React Native is React with native building blocks. Engineers who ship your web app are productive in the mobile codebase within days, not months.
Over-the-air updates push JavaScript-level fixes directly to users, within store policies. A bad release stops meaning a two-day review wait.
Where the framework ends, we write Swift and Kotlin: payments, camera, Bluetooth, background tasks. Planned as native modules up front, not discovered in month three.
Before estimating anything we list every feature that needs native code: sensors, payments, background work. That list decides the architecture and makes the estimate honest.
Expo or bare workflow, navigation, state management, design tokens and CI with store delivery are decided and running in the first week. Slow foundations are where cross-platform projects die.
The app goes to TestFlight and a Play internal track early, and every sprint ships there. Stakeholders judge working builds on their own phones, not screenshots.
We keep the app within one release of React Native stable, budget the upgrade work explicitly, and leave you a maintenance plan with real numbers instead of a surprise.
For most business apps, yes: the new architecture runs on JSI with the Hermes engine, and lists, forms and dashboards are indistinguishable from native for users. The honest exceptions are heavy real-time graphics, video processing and games. If your app lives there, we will say so and point you to Flutter or native instead.
In the apps we ship, 85 to 95 percent. The rest is native modules, platform configuration and small per-platform UI adjustments. The share drops when an app leans heavily on platform hardware, which is exactly what we scope before you commit.
Plan for a React Native and dependency upgrade cycle two or three times a year, a few engineer-days each when done on schedule. Skipping upgrades for a year turns those days into weeks, so our maintenance plans keep the cadence. Expo has cut this cost significantly in recent years.
If you have a React web team or share logic with a web product, React Native leverages what you already own. If your product is design-led with heavy custom UI and animation, Flutter's own renderer is the better fit. We build both, and the recommendation you get is written down with reasons.
A free 30-minute call with a senior mobile engineer. You leave knowing whether React Native fits your app, and what it would cost to find out for sure.
Talk to a mobile engineer