Design survives both platforms
Flutter draws the interface itself, so the product ships as designed: no per-platform drift, no OEM widget surprises, one visual QA pass instead of two.
Your design, rendered pixel for pixel on iOS and Android from one Dart codebase. Built for products where the interface is the product.
Flutter ships iOS and Android from a single Dart codebase, but its real difference is how it draws: the framework renders every pixel itself through the Impeller engine instead of mapping to platform widgets. Your interface looks and behaves identically on a three-year-old Android phone and the latest iPhone, and one team maintains one backlog for both stores.
It wins when the interface is the product: brand-heavy consumer apps, animation-rich experiences, custom design systems that would be expensive to build twice. Because Flutter compiles Dart to native machine code and controls the whole render pipeline, performance is predictable, and 60 or 120 frames per second is an engineering budget, not a hope. The same codebase reaches desktop and embedded targets when that matters.
The trade-offs are real and we name them. Dart is a separate skill, so an existing React web team carries over less than with React Native. Apps ship larger than native ones, platform-specific features go through platform channels into Swift and Kotlin, and a platform-conventional look takes deliberate work. We tell you before the project, not during it, whether those costs are worth what Flutter buys you.
Flutter draws the interface itself, so the product ships as designed: no per-platform drift, no OEM widget surprises, one visual QA pass instead of two.
Dart compiles ahead of time to machine code and Impeller renders without shader jank. We set frame-time and startup budgets in CI and hold them.
Typical products share well over 90 percent of code between platforms. Features land in both stores the same day, and a bug is fixed once.
The same codebase targets desktop and embedded screens. If a kiosk, tablet or in-car surface is on your roadmap, Flutter reaches it without a rewrite.
We build your riskiest interface, the signature animation or the dense dashboard, as a spike in the first days. The economics of the whole project rest on it, so it goes first.
Your brand tokens, typography and components become a Flutter package with a live gallery. Designers review real rendered widgets, not approximations.
TestFlight and a Play internal track from the first sprints, a full slice of the product at a time. Progress is measured in installable builds.
Frame times, startup and app size are tracked in CI from week one. When a number leaves its budget we fix it that sprint, not before launch.
It feels like your product, which is exactly the point for design-led apps. Flutter ships faithful Material and Cupertino widget sets, and we adapt navigation gestures, scroll physics and haptics per platform. If your app should above all look like a stock Apple app, native or Kotlin Multiplatform is the honest recommendation.
The pool is smaller than JavaScript's, but Dart is a small, typed language that an engineer coming from TypeScript, Kotlin or Swift picks up in days. Teams we hand over to routinely staff Flutter roles with strong mobile or backend engineers rather than searching for the keyword in a CV.
If your product is design-led, animation-heavy or needs identical rendering everywhere, Flutter. If you have a React web team whose code and people you want to leverage, React Native. We build both, and the recommendation you get is written down with reasons, not a preference.
A minimal release build is around 10 MB per platform before assets: larger than native, but rarely decisive. At runtime it is compiled machine code with GPU rendering; on mid-range Android hardware, startup and scrolling are where Flutter routinely beats interpreted stacks. If every megabyte matters in your distribution, we will tell you what native would save.
A free 30-minute call with a senior Flutter engineer. Bring your riskiest screen design; you leave knowing whether Flutter can hold it at 60 frames per second.
Talk to a Flutter engineer